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AnekC - Prypjat

This scene was created using Blender, 3ds Max, Substance Painter and Unreal Engine 4. The goal was to convey a S.T.A.L.K.E.R. like enviorenment/atmosphere. The buildings are based off real world buildings in Prypjat.
Blender was used to build the main building as well as the trees/big branches. The latter then were exported to 3ds Max for rigging with PivotPainter 2 in order to use shader based animations for the trees/big branches.
Substance Painter was used for texturing 90% of the scene (Building). Everything else was textured inside of Unreal, also using masks created inside of Substance Painter. This scene took couple of months to create since the scope of it was always expanding. With new elements (Buildings) arriving, the scale of other aspects seemed off and had to be redone. Various megascaned assets were used to round up the scene at the end.

AnekC - Prypjat

AnekC - Prypjat - Breakdown of the scene.

This video shows the masked based approach of texturing inside of UE. In this case, the mask was created inside of Substance Painter in order to be able to texture Curvature (Edge) directly inside of Unreal Engine 4.

Trees and bigger branches rigged inside of 3ds Max with PivotPainter 2, ready for shader based animation inside of Unreal Engine 4.

Trees and bigger branches rigged inside of 3ds Max with PivotPainter 2, ready for shader based animation inside of Unreal Engine 4.

"AnekC" Building inside of Substance Painter.

"AnekC" Building inside of Substance Painter.

Hotel Polissya (Front) inside of Substance Painter.

Hotel Polissya (Front) inside of Substance Painter.

Hotel Polissya (Backside) inside of Substance Painter.

Hotel Polissya (Backside) inside of Substance Painter.

Gasmask made inside of Blender (SubD and Boolean Workflow). Boolean worked in this case (lower front section) pretty well.

Gasmask made inside of Blender (SubD and Boolean Workflow). Boolean worked in this case (lower front section) pretty well.

Radioactive sign inside of Blender. I sculpted the edges to simulate some paint drip.

Radioactive sign inside of Blender. I sculpted the edges to simulate some paint drip.

Radioactive sign inside of Substance Painter.

Radioactive sign inside of Substance Painter.