This scene was created using Blender, 3ds Max, Substance Painter and Unreal Engine 4. The goal was to convey a S.T.A.L.K.E.R. like enviorenment/atmosphere. The buildings are based off real world buildings in Prypjat.
Blender was used to build the main building as well as the trees/big branches. The latter then were exported to 3ds Max for rigging with PivotPainter 2 in order to use shader based animations for the trees/big branches.
Substance Painter was used for texturing 90% of the scene (Building). Everything else was textured inside of Unreal, also using masks created inside of Substance Painter. This scene took couple of months to create since the scope of it was always expanding. With new elements (Buildings) arriving, the scale of other aspects seemed off and had to be redone. Various megascaned assets were used to round up the scene at the end.
AnekC - Prypjat
AnekC - Prypjat - Breakdown of the scene.
This video shows the masked based approach of texturing inside of UE. In this case, the mask was created inside of Substance Painter in order to be able to texture Curvature (Edge) directly inside of Unreal Engine 4.