Inspired by "Unrecord", I wanted to try and recreate a more realistic scene/room myself. I modeled some aspects of this scene in Blender and textured the assets in Quixel Mixer. The glass shader was taken from the marketplace.
Room inside of Blender3D
Room inside of Quixel Mixer
Room's bed inside of Quixel Mixer
Room's heatings inside of Quixel Mixer
Room's Graphite inside of Quixel Mixer